InVersus

(Design Lead/Co-Producer)

InVersus is a colorful game of cat and mouse for 2 - 4 players that is currently being developed in Unity for a senior capstone project. As design lead/co-producer, my duties include managing task sheets, running playtests, writing cohesive reports, as well as managing scheduling and scope. 

 You can find an early prototype on our itch.io page! 

Portfolio

Here’s some examples of my work. Some of it was done for class projects, some was done on my own, and some are a combination of the two.

Thalassophobia

Thalassophobia is an experimental tabletop RPG where the GM is the primary antagonist of the party. I made it over the course of four weeks in a class. It’s free to download & play.

InVersus

InVersus is a frantic party game for 2 - 4 players being developed for a capstone project by a small group of UCSC students.

I’m working as Design lead and Co-producer on the project.

Scofflaws

A unique 4-6 player party card game about deception, anonymity, and cheating.

Keep It Together

An abstract puzzle platformer in which you must tear off your limbs to progress. This was a joint project between Max Cronce, Jake O’Neill, and Ethan Chong. Aside from trying out some level design this was also intended to get across a certain tone without using words.

Design Videos

Level Design Analysis Videos (New Shovel Knight Video Up)

The Woodsman

A noir style twine game about a murder. There’s a twist though: you control both the killer and the detective.  While a single playthrough might be quick, with 200+ unique screens, 19,000+ words, and 20+ endings there’s plenty  of different paths to explore.