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The Beast in The Woods

A Narrative Focused Gameboy Game

(Game Logic, Writing, &  Level Design by Max Cronce)
(Production & additional logic/writing by Chris Gayle)
(Art by Jake O'Neill)

The Beast in The Woods is a short, narrative game about a monster that can be played either in a browser or with an original Gameboy.  

The game was built using GB Studio and I assembled the tile maps with Tiled.

You can find it here!

Portfolio

Here’s some examples of my work. Some of it was done for class projects, some was done on my own, and some are a combination of the two.

Thalassophobia

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Physical | Solo

Thalassophobia is an experimental, one-shot tabletop RPG where the GM takes on the role of an otherworldly creature known as The Suit.

Can a small party of unlikely allies triumph over The Suit or will paranoia tear them asunder?

It’s free to download & play.

Color Schemers

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Digital | Group

Color Schemers is a frantic party game for 2 - 4 players developed in Unity for a capstone project by a small group of UCSC students.

I worked as design lead, level designer, SFX creator, and Co-producer on the project.

Scofflaws!

OtherBackChippedTooth

Physical | Group

A unique 4-6 player party card game about deception, anonymity, and cheating.

Each player assumes the role of a particular criminal, each with their own abilities and goals.

Use your abilities to turn the game in your favor! 

Luck is for chumps!

Keep It Together

cuscenePlayer2

Digital | Group

An abstract puzzle platformer made in Phaser in which you must tear off your limbs to progress.

This was a joint project between Max Cronce, Jake O’Neill, and Ethan Chong.  

The assignment was to make the player feel a sense of exhaustion.

Design Videos

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Digital | Group

We make  essays on game  design that particularly interest us.

We also make trailers and explanatory videos for our games.

The Woodsman

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Digital | Solo

A noir style Twine game about a murder. There’s a twist though: you control both the killer and the detective.  

While a single playthrough might be quick, with 200+ unique nodes, 19,000+ words, and 20+ endings there’s plenty  of different paths to explore.