The Woodsman is a choose your own adventure game in which you are your own worst enemy. You play as both a surly detective and the violent criminal he’s pursuing, swapping control at certain story beats. This means the game has a balancing loop where the better you do in one section, the harder the next one is and the greater chance something might go wrong. You can find it here!
Thalassophobia is an experimental tabletop RPG where the GM is the primary antagonist of the party. I made it over the course of four weeks in a class. It’s free to download & play.
InVersus is a frantic party game for 2 - 4 players being developed for a capstone project by a small group of UCSC students.
I’m working as Design lead and Co-producer on the project.
A unique 4-6 player party card game about deception, anonymity, and cheating.
An abstract puzzle platformer in which you must tear off your limbs to progress. This was a joint project between Max Cronce, Jake O’Neill, and Ethan Chong. Aside from trying out some level design this was also intended to get across a certain tone without using words.
Level Design Analysis Videos (New Shovel Knight Video Up)
A noir style twine game about a murder. There’s a twist though: you control both the killer and the detective. While a single playthrough might be quick, with 200+ unique screens, 19,000+ words, and 20+ endings there’s plenty of different paths to explore.