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About Me

Game Designer | Writer | Huge Nerd

Hi, I’m Max! I’m currently working as  a Character Designer at Toys For Bob Games!  I’m most interested in movement design, combat design, and creating environmental actors for the player to interact with.

I'm also a graduate of the AGPM  (B.A.) and the GPM (M.S.) programs at UC Santa Cruz.

EXPERIENCE & Accomplishments

- I've got 3+ years of industry experience and 4+ years of experience working in different versions of Unreal.
- A paper I wrote was selected as one of the gold winners of the GDC 2020 narrative review.
- I’ve shown off my tabletop game Thalassophobia at Pixelpop 2019,  Dreamhack Anaheim 2020, and BostonFIG Virtual 2021. 

SKILLS

- I have produced both digital and physical games.

- I am familiar with both running and participating in stand up procedures such as scrum.

- I work frequently with Google Suites and Microsoft Office.

- I have years of experience with Blueprint Scripting with UE4/UE5.

- I have some experience  with unity and coding in C# .

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Education

In addition to having a B.A. and  M.S.,  I worked as an undergraduate research assistant where I helped to identify, collect, build, and analyze a database of thousands of independent video games for a research project.

 

 

- 2021

Toys For Bob!

In the summer of 2021, I began working professionally at TFB as an intern. Over the following years I became an associate designer and then a junior designer.


In 2020 I started  pursuing my masters degree in the games and playable media program at Santa Cruz. I  obtained this in 2022.

2020 -

 

 

 

 

- 2020

GDC Narrative Review

A paper I wrote on the indie game Furi was selected as one of the gold winners of the GDC Narrative Review.


I began working as an undergrad research assignment up until my cum laude graduation in 2020.

2018 -

 

 

 

 

- 2016

University of California Santa Cruz

I enrolled into the AGPM program which I completed in four years.

Portfolio

Here’s some examples of my work. Some of it was done for class projects, some was done on my own, and some are a combination of the two.

Thalassophobia

SuitAtPixelpop

Physical | Solo

Thalassophobia is an experimental, one-shot tabletop RPG where the GM takes on the role of an otherworldly creature known as The Suit.

Can a small party of unlikely allies triumph over The Suit or will paranoia tear them asunder?

It’s free to download & play.

Color Schemers

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Digital | Group

Color Schemers is a frantic party game for 2 - 4 players developed in Unity for a capstone project by a small group of UCSC students.

I worked as design lead, level designer, SFX creator, and Co-producer on the project.

Scofflaws!

OtherBackChippedTooth

Physical | Group

A unique 4-6 player party card game about deception, anonymity, and cheating.

Each player assumes the role of a particular criminal, each with their own abilities and goals.

 Use your abilities to turn the game in your favor! 

Luck is for chumps!

Max’s Minigames

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Digital | Solo

Two minigames that I created. They both have the same minimalist style, but play differently.

DodgeBomb is a grid-based infinite runner that I created for a game jam.

Color Castle is a versus multiplayer game that is played using an alternative controller that I built. 

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Digital | Group

We make  essays on game  design that particularly interest us.

We also make trailers and explanatory videos for our games.

Camp Laughter

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Digital | Group

Camp Laughter is a low-poly, first-person, horror-comedy game built in UE4.

Can you evade all the colorful killers, solve the campground's puzzles, and manage to escape in one piece?

Contact me

Please feel free to shoot me an email if you have any questions or concerns.

Send me a message

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