Hi, I’m Max. I'm an AGPM major at UCSC. I’m most interested in game storytelling, systems design, testing/refinement, and MDA as well as UI/UX. I also have some coding experience and have been studying level design in my free time.
I’ve been on the Dean’s honors list for over half of my time here and I’m an undergrad research assistant.
Thalassophobia is an experimental tabletop RPG where the GM is the primary antagonist of the party. I made it over the course of four weeks in a class. It’s free to download & play.
Color Schemers is a frantic party game for 2 - 4 players being developed for a capstone project by a small group of UCSC students.
I’m working as Design lead, SFX creator, and Co-producer on the project.
A unique 4-6 player party card game about deception, anonymity, and cheating.
An abstract puzzle platformer in which you must tear off your limbs to progress. This was a joint project between Max Cronce, Jake O’Neill, and Ethan Chong. Aside from trying out some level design this was also intended to get across a certain tone without using words.
Level Design Analysis Videos (New Shovel Knight Video Up)
A noir style twine game about a murder. There’s a twist though: you control both the killer and the detective. While a single playthrough might be quick, with 200+ unique screens, 19,000+ words, and 20+ endings there’s plenty of different paths to explore.