Screenshot%202018 11-28%2017.36.07

Camp Laughter

A single player, low-poly horror game about escaping a killer-infested campground

Camp Laughter was a game made in UE4 by  (7) GPM M.S. students over the course of 6 months for our capstone project.

You can find it on Steam!


As Creative Designer/Gameplay Designer

My main roles involved developing the player’s movement system, the health/damage system, implementing assets (SFX/ABPs), and managing environmental actors (Key Items, Locked Doors, Notes, etc…)

ss_4ee3d275238e5f89212468781bf75b957be7e693.600x338.jpeg

Gameplay

In this game, you can’t fight  back against your pursuers so you’re forced to run, jump, climb, and sneak away to survive.

As you do this, you need to collect Key Items and solve simple puzzles to proceed.

To accomplish this, I created parent classes and interfaces they could be used for various parts of our levels without forcing need to re-create a lot of the internal logic every time.


Misc. Roles

WgFcC1q2ahX3

UI, Post-Processing, & Accessibility

Since we were a very small team, I took on additional roles outside of my expertise like UI Designer. I also created a number of Accessibility options, the save system, and  all the UI functionality in the game.

I also did some work with post processing so that the screen shook/grayed out on receiving damage and a yellow outline appeared around Key Items.

While these roles are not my main area of interest, I’m glad I got to try them because I learned a lot which has helped me become a better designer since I'm able to better communicate with coworkers who specialize in these disciplines.



Made By:
Max Cronce (Creative Director, Gameplay Designer, & UI Designer)

Jake O’Neill (Art Director, Sound Designer & Composer)

Aveenash Manoharan (Technical Director)

Tiffany Lam (Co-Producer)

Chang Su (Co-Producer)

Jiahao Fan (Level Designer)

Eden Zhang (Level Designer)

Kai Jacobs (3D Modeler & Animator)

 

lz8zmZ

Portfolio

Here’s some examples of my work. Some of it was done for class projects, some was done on my own, and some are a combination of the two.

Thalassophobia

SuitAtPixelpop

Physical | Solo

Thalassophobia is an experimental, one-shot tabletop RPG where the GM takes on the role of an otherworldly creature known as The Suit.

Can a small party of unlikely allies triumph over The Suit or will paranoia tear them asunder?

It’s free to download & play.

Color Schemers

0QAuUN

Digital | Group

Color Schemers is a frantic party game for 2 - 4 players developed in Unity for a capstone project by a small group of UCSC students.

I worked as design lead, level designer, SFX creator, and Co-producer on the project.

Scofflaws!

OtherBackChippedTooth

Physical | Group

A unique 4-6 player party card game about deception, anonymity, and cheating.

Each player assumes the role of a particular criminal, each with their own abilities and goals.

Use your abilities to turn the game in your favor! 

Luck is for chumps!

Max’s Minigames

cuscenePlayer2

Digital | Solo

Two minigames that I created. They both have the same minimalist style, but play differently.

DodgeBomb is a grid-based infinite runner that I created for a game jam.

Color Castle is a versus multiplayer game that is played using an alternative controller that I built. 

CTRu

studio%20robin%20BG

Digital | Group

Crash Team Rumble™ takes Crash Bandicoot™ in a brand new direction, placing the series’ iconic heroes and villains into a 4v4 team-based competition.

Players will duke it out across diverse and dangerous maps as both teams race to be the first team to collect and bank enough Wumpa fruit to claim victory!

Camp Laughter

Screenshot%202018 11-28%2017.36.07

Digital | Group

Camp Laughter is a low-poly, first-person, horror-comedy game built in UE4.

Can you evade all the colorful killers, solve the campground's puzzles, and manage to escape in one piece?