Check out video essays about game design written, performed, and edited by Max Cronce and Jake O’Neill. More analysis videos to come soon(ish).
Thalassophobia is an experimental, one-shot tabletop RPG where the GM takes on the role of an otherworldly creature known as The Suit.
Can a small party of unlikely allies triumph over The Suit or will paranoia tear them asunder? 
It’s free to download & play.

Color Schemers is a frantic party game for 2 - 4 players developed in Unity for a capstone project by a small group of UCSC students. 
 
I worked as design lead, level designer, SFX creator, and Co-producer on the project.

A unique 4-6 player party card game about deception, anonymity, and cheating. 
Each player assumes the role of a particular criminal, each with their own abilities and goals.
Use your abilities to turn the game in your favor! 
Luck is for chumps!

Two minigames that I created. They both have the same minimalist style, but play differently. 
DodgeBomb is a grid-based infinite runner that I created for a game jam.
Color Castle is a versus multiplayer game that is played using an alternative controller that I built. 

We make  essays on game  design that particularly interest us. 
We also make trailers and explanatory videos for our games.

Camp Laughter is a low-poly, first-person, horror-comedy game built in UE4.
Can you evade all the colorful killers, solve the campground's puzzles, and manage to escape in one piece?