Scofflaws! is a 4-6 player party game designed so that no matter how bad the hand you’re dealt is, if you’re cunning and underhanded enough, you can turn the game around.
This is an ongoing project between myself and Jake O’Neill
Originally, all the card designs and mechanics were (badly) scrawled into my notebook.
After moving on from handwritten cards, I re-made them in photoshop. During this time, I was running playtests and iterating constantly.
Realizing that my very limited drawing abilities had hit quickly hit a wall, I teamed up with Jake to re-do the game, but with improved art and clearer wording for the rules/ cards.
While they aren’t completely polished yet, the overall design and art are quite the improvement.
Thalassophobia is an experimental, one-shot tabletop RPG where the GM takes on the role of an otherworldly creature known as The Suit.
Can a small party of unlikely allies triumph over The Suit or will paranoia tear them asunder?
It’s free to download & play.
Color Schemers is a frantic party game for 2 - 4 players developed in Unity for a capstone project by a small group of UCSC students.
I worked as design lead, level designer, SFX creator, and Co-producer on the project.
A unique 4-6 player party card game about deception, anonymity, and cheating.
Each player assumes the role of a particular criminal, each with their own abilities and goals.
Use your abilities to turn the game in your favor!
Luck is for chumps!
An abstract puzzle platformer made in Phaser in which you must tear off your limbs to progress.
This was a joint project between Max Cronce, Jake O’Neill, and Ethan Chong.
The assignment was to make the player feel a sense of exhaustion.
We make essays on game design that particularly interest us.
We also make trailers and explanatory videos for our games.
A noir style Twine game about a murder. There’s a twist though: you control both the killer and the detective.
While a single playthrough might be quick, with 200+ unique nodes, 19,000+ words, and 20+ endings there’s plenty of different paths to explore.