Color Schemers is a colorful game of cat and mouse for 2 - 4 players that was developed in Unity for an undergrad senior capstone project.
You can find a prototype on our itch.io page!
- As co-producer, my duties included managing task sheets, running playtests, writing cohesive reports, as well as managing scheduling, scrum meetings and scope.
- As lead designer, I spent a lot of time tweaking variables and making sure everything worked. I also iterated on and implemented a fair amount of the UI and menus alongside the programmers. Lastly, I created and implemented the particle effects that are used in the game.
- As one of two level designers on the project, I was responsible for sketching out levels on paper and then re-creating them using Unity’s tile editor and tile assets made by the art team.
- I also worked as a sound designer on the game and used Bfxr to create every sound effect, except the music. I was also responsible for writing the code that implemented the sound.
Thalassophobia is an experimental, one-shot tabletop RPG where the GM takes on the role of an otherworldly creature known as The Suit.
Can a small party of unlikely allies triumph over The Suit or will paranoia tear them asunder?
It’s free to download & play.
Color Schemers is a frantic party game for 2 - 4 players developed in Unity for a capstone project by a small group of UCSC students.
I worked as design lead, level designer, SFX creator, and Co-producer on the project.
A unique 4-6 player party card game about deception, anonymity, and cheating.
Each player assumes the role of a particular criminal, each with their own abilities and goals.
Use your abilities to turn the game in your favor!
Luck is for chumps!
Two minigames that I created. They both have the same minimalist style, but play differently.
DodgeBomb is a grid-based infinite runner that I created for a game jam.
Color Castle is a versus multiplayer game that is played using an alternative controller that I built.
We make essays on game design that particularly interest us.
We also make trailers and explanatory videos for our games.
A noir style Twine game about a murder. There’s a twist though: you control both the killer and the detective.
While a single playthrough might be quick, with 200+ unique nodes, 19,000+ words, and 20+ endings there’s plenty of different paths to explore.