About Me

Game Designer | Level Designer | Producer | Writer

Hi, I’m Max. I'm an AGPM graduate pursuing my M.S. in the GPM program at UCSC. I’m most interested in  systems design, level design, play testing/refinement, and producing. I also have some coding and UI/UX experience.

EXPERIENCE & Accomplishments

- I’m currently working on a serious game as a  designer and researcher for the UCSC Baskin School of Engineering
- A paper I wrote was selected as one of the gold winners of the GDC 2020 narrative review.
- I’ve shown off my tabletop game Thalassophobia at Pixelpop 2019,  Dreamhack Anaheim 2020, and BostonFIG Virtual 2021. 


- I have produced both digital and physical games.

- I am familiar with both running and participating in stand up procedures such as scrum.

- I work frequently with Google Suites and Microsoft Office.

- I have years of coding experience with a focus on C# and Unity.

- Working in Unity, I specialized with using the tile editor to create levels, implementation of assets (SFX, UI, Particle FX, Art), and tweaking gameplay mechanics.



In addition to having a B.A. and current M.S. student,  I worked as an undergraduate research assistant where I'm helping to identify, collect, build, and analyze a database of thousands of independent video games for a research project.



- 2016

University of California Santa Cruz

I enrolled into the AGPM program which I completed in four years.

I began working as an undergrad research assignment up until my cum laude graduation in 2020.

2018 -





- 2020

GDC Narrative Review

A paper I wrote on the indie game Furi was selected as one of the gold winners of the GDC Narrative Review.

GPM Program

Upon graduating from the AGPM program, I enrolled in the GPM M.S. program at the Silicon Valley campus.

2020  -




Here’s some examples of my work. Some of it was done for class projects, some was done on my own, and some are a combination of the two.



Physical | Solo

Thalassophobia is an experimental, one-shot tabletop RPG where the GM takes on the role of an otherworldly creature known as The Suit.

Can a small party of unlikely allies triumph over The Suit or will paranoia tear them asunder?

It’s free to download & play.

Color Schemers


Digital | Group

Color Schemers is a frantic party game for 2 - 4 players developed in Unity for a capstone project by a small group of UCSC students.

I worked as design lead, level designer, SFX creator, and Co-producer on the project.



Physical | Group

A unique 4-6 player party card game about deception, anonymity, and cheating.

Each player assumes the role of a particular criminal, each with their own abilities and goals.

 Use your abilities to turn the game in your favor! 

Luck is for chumps!

Max’s Minigames


Digital | Solo

Two minigames that I created. They both have the same minimalist style, but play differently.

DodgeBomb is a grid-based infinite runner that I created for a game jam.

Color Castle is a versus multiplayer game that is played using an alternative controller that I built. 

Design Videos


Digital | Group

We make  essays on game  design that particularly interest us.

We also make trailers and explanatory videos for our games.

The Woodsman

Screenshot%202018 11-28%2017.36.07

Digital | Solo

A noir style Twine game about a murder. There’s a twist though: you control both the killer and the detective.  

While a single playthrough might be quick, with 200+ unique nodes, 19,000+ words, and 20+ endings there’s plenty  of different paths to explore. 

Contact me

Please feel free to shoot me an email if you have any questions or concerns.

Send me a message

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