I enrolled into the AGPM program which I completed in four years.
I began working as an undergrad research assignment up until my cum laude graduation in 2020.
A paper I wrote on the indie game Furi was selected as one of the gold winners of the GDC Narrative Review.
Upon graduating from the AGPM program, I enrolled in the GPM M.S. program at the Silicon Valley campus.
Thalassophobia is an experimental, one-shot tabletop RPG where the GM takes on the role of an otherworldly creature known as The Suit.
Can a small party of unlikely allies triumph over The Suit or will paranoia tear them asunder?
It’s free to download & play.
Color Schemers is a frantic party game for 2 - 4 players developed in Unity for a capstone project by a small group of UCSC students.
I worked as design lead, level designer, SFX creator, and Co-producer on the project.
A unique 4-6 player party card game about deception, anonymity, and cheating.
Each player assumes the role of a particular criminal, each with their own abilities and goals.
Use your abilities to turn the game in your favor!
Luck is for chumps!
Two minigames that I created. They both have the same minimalist style, but play differently.
DodgeBomb is a grid-based infinite runner that I created for a game jam.
Color Castle is a versus multiplayer game that is played using an alternative controller that I built.
We make essays on game design that particularly interest us.
We also make trailers and explanatory videos for our games.
A noir style Twine game about a murder. There’s a twist though: you control both the killer and the detective.
While a single playthrough might be quick, with 200+ unique nodes, 19,000+ words, and 20+ endings there’s plenty of different paths to explore.