Infinite Runner

(Programmed & Designed by Max Cronce)

DodgeBomb  is a grid-based infinite runner that I created in three days for a game jam with the theme of “Endless War”.

The goal is to survive as long as possible before you lose all three of your lives and super-explode. To keep things interesting, the projectiles increase in speed the longer you survive.

I created this game using Processing.py.

You can download it here!

Color Castle

Alt-Control Versus Game
(Programmed & Designed by Max Cronce)
(SFX by Jake O’Neill)

Color Castle is a local versus game that uses an alternative controller which I built using a breadboard and an Arduino UNO. In this game, one player is attacking and the other is defending.

The attacking player can move three turrets vertically (by bending a flex sensor) and they can fire shots at varying angles by slapping the three piezo sensors. The attacker wins by scoring three times within the time limit.

The defending player can activate one of three RGB shields in order to block incoming shots. Only one shield can be active at a time, so the defender needs constantly react to incoming attacks. The defender wins by running out the time limit. 

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In total, the controller used:

- 1x Breadboard
- 1x Mini-breadboard
- 1x Arduino UNO
- 3x Piezo Pressure Sensors (each w/ a million ohm resistor)
- 1x Flex Sensor (w/ a 10k resistor)
- 3x Buttons (each w/ a 220k resistor)
- 3x LEDs (1x Red, 1x Blue, 1x Green)
- 20x Wires

The game was written in Java using Processing and the controller was coded with Arduino Create.


Here’s some examples of my work. Some of it was done for class projects, some was done on my own, and some are a combination of the two.



Physical | Solo

Thalassophobia is an experimental, one-shot tabletop RPG where the GM takes on the role of an otherworldly creature known as The Suit.

Can a small party of unlikely allies triumph over The Suit or will paranoia tear them asunder?

It’s free to download & play.

Color Schemers


Digital | Group

Color Schemers is a frantic party game for 2 - 4 players developed in Unity for a capstone project by a small group of UCSC students.

I worked as design lead, level designer, SFX creator, and Co-producer on the project.



Physical | Group

A unique 4-6 player party card game about deception, anonymity, and cheating.

Each player assumes the role of a particular criminal, each with their own abilities and goals.

Use your abilities to turn the game in your favor!

Luck is for chumps!

Max’s Minigames


Digital | Solo

Two minigames that I created. They both have the same minimalist style, but play differently.

DodgeBomb is a grid-based infinite runner that I created for a game jam.

Color Castle is a versus multiplayer game that is played using an alternative controller that I built. 

Design Videos


Digital | Group

We make  essays on game  design that particularly interest us.

We also make trailers and explanatory videos for our games.

The Woodsman

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Digital | Solo

A noir style Twine game about a murder. There’s a twist though: you control both the killer and the detective.  

While a single playthrough might be quick, with 200+ unique nodes, 19,000+ words, and 20+ endings there’s plenty  of different paths to explore.