Hi, I’m Max. I'm an AGPM major at UCSC. I’m most interested in game storytelling, systems design, testing/refinement, and MDA as well as UI/UX. I also have some coding experience and have been studying level design in my free time.
I’ve been on the Dean’s honors list 3x this year and I’m an undergrad research assistant.
A unique 4-6 player party card game about deception, anonymity, suspicion, and cheating.
A noir style twine game about a murder. There’s a twist though: you control both the killer and the detective. While a single playthrough might be quick, with 200+ unique screens, 19,000+ words, and 20+ endings there’s plenty of different paths to explore.
An abstract puzzle platformer in which you must tear off your limbs to progress. This was a joint project between Max Cronce, Jake O’Neill, and Ethan Chong. Aside from trying out some level design this was also intended to get across a certain tone without using words.
Level Design Analysis Videos (New Shovel Knight Video Up)
Thalassophobia is an experimental tabletop RPG where the GM is the primary antagonist of the party. I made it over the course of four weeks in a class. It’s free to download & play.